Untitled Grid
A design tool with no user.
In 1964 Karl Gerstner argued that designers should stop making solutions and start writing programmes for solutions. Untitled Grid takes him literally.
The canvas is infinite and already full: every coordinate holds a module, derived from a seed. Nothing here is drawn. Every click is a rule, and every rule is contagious — it spreads to neighbouring modules, decaying as it travels, until a single gesture has rewritten a region of space.
There is no goal and no final layout. Only states — each one reproducible, each one shareable, none of them designed.
The longer you play, the less of the tool is left. The grid leaks out of the canvas and starts writing the interface itself. History is the only thing it cannot consume: rewind, and the interface heals.
You are not alone in here. Earlier sessions return as ghost cursors, replaying their rules as echoes over your grid without writing a single module of it.
V Select
B Bond
S Split
R Rotate
M Mirror
I Invert
T Type
X Mutate
G Merge
E Reset
P Autoplay
[ ] Radius
⇧+click No spread
↑↓←→ Focus
↵ Apply
⇧1 Fit